The Trend in Virtual Reality
Few years had passed since the time HTC has introduced the first high-end VR headset, the HTC Vive. Since then, the world has seen rise in cryptocurrency-inflated prices of hardware, Rift, entrance of Microsoft and at the same time, humble beginnings of Virtual Reality e-sports leagues. While the platform as well as medium has to be exploded yet, there’s been a continued investment and steady growth both from educators and entertainers. The world of VR has become so wide and vast that many materials in the VR world can be used in completing quests from a skillet, keyboard and everything you can think of.
From the very beginning, HTC Vive is well ahead of the Oculus Rift. The launch has met several delays just to get them out of the general public which lasts for a full 12 months but it didn’t made Oculus to concede that room scale VR experiences are what’s dominating the market and instead, opted for stationary or seated experiences. Slowly but surely, Oculus integrated room-scale, motion controls grabbing items while the player is in the VR world similar to a skillet and last but not the least, major price drop in an effort to compete with the major market share of HTC in the VR world.
Every month, Steam is conducting hardware survey to be able to measure the current trends in PC component market. The Vive has consistently beaten Rift both in terms of market share and sales.
Just before the onset of VRChat, there was RecRoom which is basically a social VR experience that is integrated for Oculus, PSVR and Steam that has allowed players to complete a quest together while also playing dodgeball, laser tag, etc. The game additionally features cartoony and nostalgic high school motif while players only have limited control of the presented content.
Through the availability of VRChat, it literally changes everything by pushing social games running on the same platform to compete and to adapt. RecRoom added player created rooms module just recently to allow players to create mockup of cities, build castles, create their own quests, make weapons from a skillet to something more elaborate and so on. Still, RecRoom shines best if it sticks to original formula. They have developed enormous paintball as well as laser tag arenas write entertaining quests where it is almost impossible to win without friends and kept enforcing community behavior than other social platforms.
A new quest was released recently called Isle of Lost Skulls. Here, you are a pirate that is trapped inside a cell and your first mission is to find out how you can break out of your cell. Everything around you can be used to beat skeletons that keep you imprisoned. Often, this means to pick up a skillet or broom to bash them over the head. Yes, a skillet used to get out of your way.