By definition, gamification is the application game mechanics and techniques in areas that are outside the gaming gaming world. It is basically a concept of using game features to attract participation. Through gamification, one can be able to hold the attention of the participants. Because the concept works off the predisposition of the human nature, it is a concept that has gained popularity throughout the world.
A lot of businesses today, have started to capitalize on gamification. In most cases, gamification is being used into the workforce to add points and help in the process of setting goals. The concept has also proved vital in helping to transform weak social links of the social media into powerful networks.
Over the past five decades, there has been major changes in the implementation of game mechanics and techniques. Gamification were brought about by these changes of the video games. The video game industry grew from the fact that developers were always finding problems that required the player to look for solution. Although it might not have had a huge impact, game developers continued to come up with new problems and also their solutions. The results of the these developments is a wide range of games that have become popular the world over such as the Nintendo’s Super Mario and the battlefield.
Jane McGonagall is one of the well known game developers. According to this developer, humans can leverage on the various game mechanics and techniques to come up with solutions of the social challenges that are being faced by humans today. According to her, any game should have four traits. A goal, clear rules, a feedback system, and voluntary participation are some of the traits that a video game should have. These four elements could be applied to solve various problems that have become a challenge to many people.
In the modern day workplace, the first three of these traits have been well mastered. A majority of organizations have an experience in setting goals, providing clear rules and also a good system for providing feedback. Voluntary participation has however proved to be a major challenge to a majority of people. Apart from some few individuals who do their work voluntarily, most of the people work because it is required of them to work and do not work voluntarily. This is the crucial difference between games and work because playing a game is usually engaging, fun and also voluntary. Through gamification, workers are able to find passion in what they do.
Gamification can increase productivity in the workplaces. Employers are likely to benefit because the employees tend to be more loyal. The working environment also becomes more fun to work.
It is crucial to first think through the objectives and also the budget to be worked on, before an organization can venture into gaming.